//
//  AppDelegate.swift
//  ExtendingAudioKit
//
//  Created by Shane Dunne, revision history on Githbub.
//  Copyright © 2018 AudioKit. All rights reserved.
//

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?

    func application(_ application: UIApplication,
                     didFinishLaunchingWithOptions launchOptions: [UIApplication.UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        return true
    }

    func applicationWillResignActive(_ application: UIApplication) {
        // Sent when the application is about to move from active to inactive state.
        // This can occur for certain types of temporary interruptions such as an incoming phone call or SMS message)
        // or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks.
        // Games should use this method to pause the game.
    }

    func applicationDidEnterBackground(_ application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store enough
        // application state information to restore your application to its current state in case it is terminated
        // later. If your application supports background execution, this method is called instead of
        // applicationWillTerminate: when the user quits.
    }

    func applicationWillEnterForeground(_ application: UIApplication) {
        // Called as part of the transition from the background to the active state;
        // here you can undo many of the changes made on entering the background.
    }

    func applicationDidBecomeActive(_ application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive.
        // If the application was previously in the background, optionally refresh the user interface.
    }

    func applicationWillTerminate(_ application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate.
        // See also applicationDidEnterBackground:.
    }

}
